AI Insights · Timothy · April 2022
Top 5 Basketball Games Performance in Oceania Q1 2022
Discover the performance trends of the top 5 basketball games on a unified platform in Oceania during Q1 2022, including weekly downloads, revenue, and active users.
In Q1 2022, the top 5 basketball games in Oceania showcased diverse performance trends across weekly downloads, revenue, and active users. Here's a closer look at how each app fared during this period.
NBA 2K Mobile Basketball Game from 2K saw its weekly revenue fluctuate throughout the quarter, peaking at roughly $28.9K in the last week of March. Weekly downloads experienced a slight increase towards the end of the quarter, reaching around 4.1K. Active users remained relatively stable, averaging around 10K to 13K per week.
Streetball Allstar: SHOWDOWN by Racoon Digital Technology Co., Ltd. displayed a significant rise in weekly revenue, peaking at about $13.4K by the end of February. Downloads also saw a notable uptick, with the highest recorded at approximately 14.4K in mid-February. Active users peaked at around 15.9K during the week of February 21 and gradually decreased to about 6.5K by the end of March.
NBA LIVE Mobile Basketball from Electronic Arts exhibited steady growth in weekly revenue, reaching a peak of approximately $5.7K in the week of March 21. Weekly downloads remained consistent, averaging between 1.4K and 2.3K. Active users fluctuated slightly but stayed robust, ranging from 62K to 72K throughout the quarter.
Idle Five - Basketball Manager by Gaminho showed a downward trend in weekly revenue, starting at $4.7K in late December and dropping to around $1K by the end of March. Downloads followed a similar pattern, starting at 3.1K and declining to 341 by the end of the quarter. Active users also decreased steadily from 5.8K to around 1.8K.
Lastly, NBA SuperCard Basketball Game from 2K saw relatively stable weekly revenue, peaking at $3.7K in mid-February. Downloads and active users remained low and consistent, with downloads peaking at 600 in late December and active users hovering around 1.1K to 700 throughout the quarter.
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